Built the vector-style maze using two meshes and one material.
Implemented peer-to-peer multiplayer using Unity’s Distributed Authority.
Developed runtime maze generation and pathfinding, plus custom shaders and original music.
Concept illustration · replace with gameplay capture
02 / PHYSICS + MULTIPLAYER
Inflatables
A multiplayer physics experiment with characters made from inflatable shapes. I built a fully physics-driven controller, with movement generated by the simulation.
Built an Android WebView–JavaScript bridge for a Godot game and ported it to Android for Play Store closed testing. Added an over-the-air update checker and HTTP-delivered PCK files.
Moved progression into server-backed storage to fix cross-device sync and double-spend issues. Later contributed to Laravel 13 migration, cart pricing, OTP checkout, and payment verification.
ScieNext India
NOV 2025 — FEB 2026
Flutter Game Developer Intern
Built a Word Search game from concept to deployment as the sole developer, with multiple game modes sharing a modular logic pipeline.
Integrated AdMob, StoreKit in-app purchases, and Firebase analytics.